UE 5.3 - Hidden in game affects collision

Hello there,

I always read that ticking “hidden in game” on an actor was only affecting the rendering part of the actor.

In my project, I use the vehicle template and I added a static mesh (with no collision) on top of the car skeletal mesh from the template, in order to change the “skin” of the template car while keeping the physics of it.

As you can see in the clip below, hitting the “hidden in game” property of the skeletal mesh makes the collision stays where the car was at the start, and doesn’t follow the car as it should be.

Did I miss something, or is it a bug ?

Could there be a left over component that isn’t attached to the car which causes it to collide there? You can check collision under Lit or the Show tab.

There is nothing like that… I ended up unchecking “Render In Main Pass” on the Skeletal Mesh Component, which makes it invisible to my main camera without causing this collision bug

Like I mentioned before, under Lit you can view your collision:
bild

Sorry for late answer, actually when I said “There is nothing like that” I meant I enabled this and there was no collision at all at the location where the problem occured