Hi all. I am trying to use a UE5.3.2 source build from Github, but I cannot open blueprint projects after restarting my computer. My best guess is that the binaries are being deleted or not properly stored and are cleaned on restart.
Whenever I try to run the editor (UE5.sln) with a debugger, I get this line in the build log:
Creating makefile for UnrealEditor (no existing makefile)
Then it runs 5103 build tasks, rendering my computer useless for 1-2 hours.
This is what is in my Blueprint Project’s log whenever I try to run it after restarting, with zero error messages prior.
LogInit: Warning: Incompatible or missing module: OptimusSettings
LogInit: Warning: Incompatible or missing module: OptimusCore
LogInit: Warning: Incompatible or missing module: OptimusDeveloper
LogInit: Warning: Incompatible or missing module: OptimusEditor
LogInit: Warning: Incompatible or missing module: CommonUI
LogInit: Warning: Incompatible or missing module: CommonUIEditor
LogInit: Warning: Incompatible or missing module: CommonInput
LogInit: Warning: Incompatible or missing module: ComputeFramework
LogInit: Warning: Incompatible or missing module: ComputeFrameworkEditor
LogInit: Warning: Incompatible or missing module: HairStrandsCore
LogInit: Warning: Incompatible or missing module: HairStrandsRuntime
LogInit: Warning: Incompatible or missing module: HairStrandsEditor
LogInit: Warning: Incompatible or missing module: HairCardGeneratorFramework
LogInit: Warning: Incompatible or missing module: NiagaraFluids
LogInit: Warning: Incompatible or missing module: GeometryFlowCore
LogInit: Warning: Incompatible or missing module: GeometryFlowMeshProcessing
LogInit: Warning: Incompatible or missing module: GeometryFlowMeshProcessingEditor
LogInit: Warning: Incompatible or missing module: Landmass
LogInit: Warning: Incompatible or missing module: LandmassEditor
LogInit: Warning: Incompatible or missing module: MeshLODToolset
LogInit: Warning: Incompatible or missing module: PhysicsControl
LogInit: Warning: Incompatible or missing module: PhysicsControlEditor
LogInit: Warning: Incompatible or missing module: StaticMeshEditorModeling
LogInit: Warning: Incompatible or missing module: BlueprintMaterialTextureNodes
LogInit: Warning: Incompatible or missing module: ModelingToolsEditorMode
The UnrealEditor binary still exists and runs, and C++ projects can run without building thousands of files. This does not happen with my 4.27.2 source build.
I’m not entirely sure if it is a bug, but I’m also not entirely sure if it is something I’m doing wrong/not doing.
Thank you everyone for your help.