UE 5.2 Vive Tracker hide the associated object if it is not used

Hello :slight_smile:

I would like to know if there is a way to detect via blueprint, if a Motion Controller that uses a Vivie Traker assigned to move an object in the game, is on or off.

Example of the case, have 8 trakers set, but only enable the ones that are on and leave “Hide In Game” the ones that are off. This way if I turn on all 8, have all 8 operative, but if I only turn on 2, only 2 Will be shown.

Thanks!!