Hello, I would like some help regarding glass material:
I have this scene with couple of glasses that have translucent material, I’ve worked with it in the past, specially using 5.1.1 I haven’t had any issue until now, there’s some square artifacts that I can’t seem to solve:
I’m using Index of Refraction because it give the best looking results but that’s where the problem is, if I switch to Pixel Normal offset te problem goes away, I would like some help pleease, it’s anyone else’s having the same bug? If I don’t use Fresnel in refraction the problems becomes more aparent: