UE 5.2 project crashing on launch. Probably Vulkan issue

Hello, after experiencing crashes on my file with either the “out of memory issue” or “GPU crashed or device removed” issue. I changed the settings on my project settings- platform-windows and selected default RHI- vulcan to see this a s a possible fix and now UE crashes with this report

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp] [Line: 930] Out of Local Memory, Requested1024.00KB MemTypeIndex=0

UnrealEditor_VulkanRHI!VulkanRHI::FDeviceMemoryManager::Alloc() [D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp:934]
UnrealEditor_VulkanRHI!VulkanRHI::FMemoryManager::AllocateBufferPooled() [D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp:2764]
UnrealEditor_VulkanRHI!FVulkanResourceMultiBuffer::FVulkanResourceMultiBuffer() [D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanBuffer.cpp:204]
UnrealEditor_VulkanRHI!FVulkanDynamicRHI::RHICreateBuffer() [D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanBuffer.cpp:525]
UnrealEditor_Engine!FRawStaticIndexBuffer::CreateRHIBuffer_Internal<1>() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\RawIndexBuffer.cpp:347]
UnrealEditor_Engine!FRawStaticIndexBuffer::InitRHI() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\RawIndexBuffer.cpp:406]
UnrealEditor_RenderCore!FRenderResource::InitResource() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:259]
UnrealEditor_RenderCore!TEnqueueUniqueRenderCommandType<BeginInitResource'::2’::InitCommandName,<lambda_f2c5f96442634031b0f63fb1ddfcfe02> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
UnrealEditor_RenderCore!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource'::2’::InitCommandName,<lambda_f2c5f96442634031b0f63fb1ddfcfe02> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:416]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]