My current project crashes every single time I save a new level. I am so tired of these random, fatal bugs. I use Nuke and Houdini every day and never have these kind of systemic errors. This is why I pick up UE and then put it back down. Very frustrated.
FPackageName::LongPackageNameToFilename(FString const&, FString const&) Address = 0x1059c9b09 (filename not found) [in UnrealEditor-CoreUObject.dylib]