UE 5.2 Crashes when Saving Level

My current project crashes every single time I save a new level. I am so tired of these random, fatal bugs. I use Nuke and Houdini every day and never have these kind of systemic errors. This is why I pick up UE and then put it back down. Very frustrated.

FPackageName::LongPackageNameToFilename(FString const&, FString const&) Address = 0x1059c9b09 (filename not found) [in UnrealEditor-CoreUObject.dylib]

1 Like

i got the same one today in 5.6

message.txt (10.2 KB)

fixed. i had to open an already existing level, go to file > save as> random name.
then it worked with a new level. it’s still a bug in the engine i believe.
i really wish the engine will not crash for users, it’s only acceptable for epic engineers not for people using it.