Hi there,
I have the following problem, which can be reproduced constantly even with an empty UE5.2 scene:
Unreal crashes during shader recompile, after changing the Gbuffer-format via command line. Whenever I set the Gbuffer to another value with “r.GBufferFormat X” (where X is different to the project setting, e.g. setting it to 3 when project setting is 1), Unreal crashes whenever shaders are recompiled with this error message:
“Assertion failed: bSame [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderGenerationUtil.cpp] [Line: 1984]”
Crash can be reproduced constantly.
Any suggestions what to do or confirmation, that this might be a new or known issue?
Thank you all!