I’ve read all the answers on this and something seems to have changed in 5.2. When I capture the mouse, I can’t hide it. SetShowMouseCursor(false) does nothing.
Now, if I use SetInputMode(FInputModeGameOnly()), it does hide the mouse, but then I need to double click before I can interact with the scene. And using InputMode.SetConsumeCaptureMouseDown(false) does nothing.
So neither method works. Both methods above worked fine in 5.1. But In 5.2, neither one works. Anyone know how to get this to work?