UE 5.2 cannot build after loading metahuman 2.0

LogPlayLevel: UAT: NNE.uplugin is referenced via Metahuman52.uproject → MetaHuman.uplugin with a mismatched ‘SupportedTargetPlatforms’ field. This will cause problems in packaged builds, because the .uplugin file will not be staged. Launch the editor to update references from your project file, or update references from other plugins manually.
LogPlayLevel: UAT: Took 4.6176828s to run dotnet.exe, ExitCode=6
LogPlayLevel: UAT: UnrealBuildTool failed. See log for more details. (C:\Users\Sombat_Khruathong\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Metahuman52-Android-Development.txt)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 8s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=6 (6)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.012035
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error

Did you ever find a solution to this? Getting the same issue myself currently.