We are having trouble upgrading our 5.1.1 project to 5.2
After rebuilding our .sln (in vs2022)
We keep hitting the statis_assert in
C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\Launch\Resources\Version.h (line 66)
UChaosVehicleWheel now has WheelMass exposed as a float UPROPERTY! Before 5.2, I had created a derived class only to pass through this value to the physics config with a dirty const_cast<Chaos::FSimpleWheelConfig&>(GetPhysicsWheelConfig()).WheelMass = WheelMass; called from the “Init” function. It worked but was glad to be able to remove this abomination now