UE 5.1 with VR poor performance

Hi guys, so first of all the VR Starter Content is running well. So it’s definitely my project. I’ve made everything VR ready as good as I can, I’ve gone through the documentation and it runs on a build around 60-72fps. Is there a way to get more out of it?

The project has been existing for a while and is a PC build and we wanted to add VR support, but we can’t get above 70 fps on LOW with a 3070.

Hi Leaderide,

I think the first step would be running the GPU profiler. While running in-editor press CTRL + Shift + Comma. This will show a breakdown of what’s taking up your frametime.

You can also use the console command showflag.xxxxxx 0 (Example showflag.staticmeshes 0 ) to toggle on/off features while playing to try and pinpoint any performance bottlenecks.

Cheers.