I fixed my memory issues too, today. You can disable Virtual Shadows (Beta). On a template map they take 1 GB currently and probably some more for UAVs. If you hit performance penalties with normal shadow maps and cascades on terrain or foliage you have the option to raytrace the shadows if you have the hardware for it. I dunno the shadow penalty for terrain and foliage, yet tho. Atleast it does not allocate any vram for it. I advice not to disable lumen. It taken a good amount of vram, but you need it for reflections and proper illumination. I got the footprint on the template or in general down to 3.low with full raytracing, lumen and screenpercentage. dlss does it’s magic too if you wanna consider that. screen percentage savings are not that great, but it can help fix performance penalties, if you hit them.
1 Like