I am encountering some weird texture issue in my unreal 5.1 project.
As you can see below I have a kind of horizontal lines appearing everywhere in my level which is really disturbing to work with.
Has anyone any idea on why this is happening. Also this does not happens close to the camera, you can see “circles” like LODs where it starts to appear and appear more and more.
I have not figured out the issue yet and I’m kinda stuck with horrible looking landscapes.
It seems that it could be related to subsurface shading model: