UE 5.1 skylight shadows does not appear in raytraced transluency reflections

Hi, i have an issue with raytraced transluency reflections, skylight shadows do not appear in raytraced transluency reflections. Here are two photos, one is the correct way pathtracing, second photo is with raytracing incorrect way. Can anyone help?


Hi,

I don’t really know how to help for this issue, but have you try looking in your post process settings ? Something about Raytracing translucency bounces or something like that ?

As I recall there’s a cvar to include raytraced skylight shadows in reflections.

But it’s mostly a waste of time. The deprecated raytraced reflections will only produce good results with baked lighting, because they can’t reflect dynamic GI. Even with skylight shadowing, your reflections will look completely wrong.