When using the procedural Foliage or Foliage Painter + setting the shadows to be “Shadow Maps” instead of the expansive “Virtual Shadow Maps” i get some strange results. The Shadows are disappearing when i rotate the camera to a specific angle (culling?).
When i place a static mesh of the tree i dont get the same problem.
Is this a bug in the new 5.1 Release or am i missing any new settings?
Thank You