Hi folks,
I installed UE 5.1 today, did the usual create landscape and placed an ocean with max blend mode. If I use Gestetner waves, the ocean limit is visible, as if the rest of the water (the world) wasn’t using Gestetner waves and there is a gap (a huge a visible gap) between them. This doesn’t happen of course if I set waves to waves asset reference.
This didn’t happen in 5.0, maybe it’s a bug?
try put waterbodyocean in the waterzone
I did that and didn’t work. I think it’s a bug, it started with 5.1. 5.0 works fine