same
just default light…
RHIT is very high
amd5900x rtx3070 win11 dx12 nanite
This issue is a huge bummer in 5.1.1
Same issue
Does anyone know if there is a ticket for this issue somewhere? I’ve tried to find it on this site, issues.unrealengine.com, but have no success.
I got no response for my tickets. Yet i compiled main branch (5.3.0) and the problem seems fixed.
I am having the same issue here as well. Spikes every second or so, but doesn’t seem to affect my framerate oddly enough.
bump
I have the same issue but in my case it’s: Dx12 + Virtual shadow maps + disabled ray tracing
hi there,
I also experience from time to very high RHI times … I don’t have any lights other than the directional light and sky light and no nanite meshes. I do use dx12 and sm6. Did anyone found a reason for the spikes?
I find this happens periodically and have never found a reason for it. Sadly the resolution is generally computer restart, which is the worst situation IMO.
Happened just now in editor, RHIT high and everything else great. Framerate was ‘60’ but it looked and felt jank. Created and ran a shipping build, same performance. Restarted PC. Now great. Ugh.
Anyone found a viable solution for this yet??