UE 5.1 Groom Binding / Simulation on Geometry crash

I’ve seen several topics with Groom related Engine crashes, and would like to find out if the Engine is still not stable enough, for this combination.

We have a Geometry Cache, which we’re attaching a Groom Asset to it, by adding a Groom component.
Creating a Binding for the Groom, targeting the Geometry Cache, as it is expected, but once Simulation is enabled from Groom->Physics, the Engine crashes with:

Assertion failed: bInitialized Uninitialized D3D12View size 40

Disabling Simulation from the Groom properties, no crash occurs, but clearly there’s no simulation.
Tried disabling the RHI.Thread using r.RHIThread.Enable = 0, and also ForceRHIByPass disabled as well, still crashing.
Only using DX11 the Engine does not crashes with a Geometry Cache.

Using a Skeletal Mesh works without any issues under DX12, but we want to avoid using Skeletal meshes.

It is interesting when simulation is enabled from the Groom Physics tab, while using a Geometry Cache, crashes the Engine, something we’re missing here perhaps?

Thank you.