I’ve seen several topics with Groom related Engine crashes, and would like to find out if the Engine is still not stable enough, for this combination.
We have a Geometry Cache, which we’re attaching a Groom Asset to it, by adding a Groom component.
Creating a Binding for the Groom, targeting the Geometry Cache, as it is expected, but once Simulation is enabled from Groom->Physics, the Engine crashes with:
Assertion failed: bInitialized Uninitialized D3D12View size 40
Disabling Simulation from the Groom properties, no crash occurs, but clearly there’s no simulation.
Tried disabling the RHI.Thread using r.RHIThread.Enable = 0, and also ForceRHIByPass disabled as well, still crashing.
Only using DX11 the Engine does not crashes with a Geometry Cache.
Using a Skeletal Mesh works without any issues under DX12, but we want to avoid using Skeletal meshes.
It is interesting when simulation is enabled from the Groom Physics tab, while using a Geometry Cache, crashes the Engine, something we’re missing here perhaps?
Thank you.