Ue 5.1 Flashback 打开工程文件一秒后就闪退

Fatal error: [File:D:\WorkSpace\OcculmistZ\PipelineStateCache.cpp] [Line: 238]
Shader compilation failures are Fatal.

0x00007ffd99c6322c UnrealEditor-RHI.dll!FCompilePipelineStateTask::CompilePSO() []
0x00007ffd99c66376 UnrealEditor-RHI.dll!TGraphTask::ExecuteTask() []
0x00007ffd83ac3805 UnrealEditor-Core.dll!<lambda_13c427d0bfcf321a066cb5a2badfbc27>::operator()() []
0x00007ffd83ac6a84 UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() []
0x00007ffd83adc90c UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() []
0x00007ffd83adc6e7 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() []
0x00007ffd83ada28b UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() []
0x00007ffd83ade882 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() []
0x00007ffd83adbad0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_3cce1c92894d9b7915d2a1e93599b8f1>,void __cdecl(void)>::Call() []
0x00007ffd83c417bb UnrealEditor-Core.dll!FThreadImpl::Run() []
0x00007ffd841f9fc2 UnrealEditor-Core.dll!FRunnableThreadWin::Run() []
0x00007ffd841f9e7f UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() []
0x00007ffde2c77614 KERNEL32.DLL!UnknownFunction []
0x00007ffde4a226a1 ntdll.dll!UnknownFunction []

Crash in runnable thread Background Worker #21
Crash in runnable thread Background Worker #15