UE 5.1 errors packaging game - "Ensure condition failed" and UnknownFunction []

Hi there,

I have been trying to export my UE 5.1 project to Windows but I constantly get these errors:

LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName())  [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffab51c1a UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffab33dc9 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffab35c6f UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffaae4617 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffea0c7588 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff03ba009 UnrealEditor-Kismet.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff03b7568 UnrealEditor-Kismet.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808bd3e20 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e8a066 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808eb241e UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e88983 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e8a4bb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808eb3761 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904d9eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e7d48f UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee81ac UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee6681 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee8322 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee5f91 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e94d6a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ecb5e6 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee00c3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e8c11a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808eadac3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904d6ea UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904c3c4 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904c930 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a657d2 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a65a02 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a6f810 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a81870 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a811a5 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe97df780 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe98016a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b570b0ce UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b5702688 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b570296a UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b5705680 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b57171b4 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b57196f2 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84fa07344 KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8502826b1 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT

After a bunch of googling I thought it was because some of the functions had World Context pins that were not connected to anything so I connected them to a world context variable or simply made a “self” reference. Unfortunately, that didn’t change anything.

Any ideas how to solve this?

Anyone?

Greetings @sanyiv1

I’m sorry to hear that you’re having issues with this error. I’ve read prior about the issues with the World Context pins. You mentioned that you had connected some. I’d try going in and searching every input node for your functions and look for WorldContext(Or _WorldContext), then delete it. (You can make a copy of your project and do it there to ensure that you don’t delete anything valuable) Let me know what you find! Thanks.