Hi there,
I have been trying to export my UE 5.1 project to Windows but I constantly get these errors:
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffab51c1a UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffab33dc9 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffab35c6f UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffffaae4617 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffea0c7588 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff03ba009 UnrealEditor-Kismet.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffff03b7568 UnrealEditor-Kismet.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808bd3e20 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e8a066 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808eb241e UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e88983 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e8a4bb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808eb3761 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904d9eb UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e7d48f UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee81ac UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee6681 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee8322 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee5f91 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e94d6a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ecb5e6 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808ee00c3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808e8c11a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff808eadac3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904d6ea UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904c3c4 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff80904c930 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a657d2 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a65a02 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a6f810 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a81870 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe9a811a5 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe97df780 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffe98016a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b570b0ce UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b5702688 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b570296a UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b5705680 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b57171b4 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7b57196f2 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84fa07344 KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8502826b1 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
After a bunch of googling I thought it was because some of the functions had World Context pins that were not connected to anything so I connected them to a world context variable or simply made a “self” reference. Unfortunately, that didn’t change anything.
Any ideas how to solve this?