Hi everyone,
I’m using UE 5.1 and I want to attach my Player Start to a moving rocket in VR. My player should be placed inside a rocket (cockpit, first person POV).
The orientation of the rocket is controlled by the player and the rocket falls onto a planet using physics. The player is able to push the rocket upwards using the joycon or tilt the rocket to the left or right side.
If I want to attach my Player Start using the outliner, this does not work, as "the static actor Player Start cannot be attached to the dynamic actor “BP_Rocket”.
Here is a screenshot of my blueprint:
How do I have to adjust my blueprint that my player’s location will be updated with the movement of the rocket? Thanks in advance!