UE 5.1 Android ignore sphere reflection capture and IOS distorts them

Hi!

I’ve a big problem with reflection and mobile. The big one is with Android that totally ignores sphere reflection after packing and instead it reflects the skybox but the strange part is that reflects the same skybox also for the night version of my ArchViz. I read that planar reflection doesn’t work on mobile so I’m using sphere reflection.

For IOS another story but I think the solution is simple but I don’t know how to do: reflections work everywhere but the mirror one have a distortion and follows the player. I’m sure there’s a way to fix this, I thought was the form of sphere that projects round reflection but also the cube has the same problem.

I hope someone can help me, please!

Thank you in advance :grinning:

UPDATE:

I’ve tried to create a new level with nothing else, only a mirror and reflections works so I copy-paste (no migrate) my asset into new level and surprise! Reflections are disappears, again. Why?

I hope someone PRO reply me!

I solved but not as I hoped: I’m using a box reflection and it works; the reflection is a little bad cause square angle but fine for now.