UE 5.1.1 when packaging for quest 1 textures works bad

When I’m playing in Editor everything works fine but after packaging and uploading into quest 1 the textures doesn’t work (works bad).


This is the packaging version.

This is the editor versinon. The game must look like this.

Hi Floha,

I wonder what your material graph looks like for that sand/cliff. (There are certain nodes in Materials that don’t work on mobile/quest)

In editor: If you click on Settings in the upper right → Preview Rendering Level → Android Vulkan (or ES 3_1, but you should probably be targeting Vulkan) Do you also see the textures disappear?