UE 5.1.0: oculus quest package problem

For anyone landing here, I’m using a Quest 1 and I got rid of this texture issues by following Meta’s and Unreal Engine 5.1.1 setup instructions from here:

Then I just created a project using the VR template and the textures issue was solved by removing the reflection capture object from the scene and using a cubemap in the SkyLight instead of a Captured Scene. If you set the Skylight as static you won’t get any reflections in movable objects, if you need that you’ll need to make the Skylight stationary.

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