For anyone landing here, I’m using a Quest 1 and I got rid of this texture issues by following Meta’s and Unreal Engine 5.1.1 setup instructions from here:
- Unreal Engine 5.1.1 Android setup: How to Set Up Android SDK and NDK For Your Unreal Engine Development Environment | Unreal Engine 5.1 Documentation
- Install Meta XR SDK v54: Oculus Developer Center | Downloads
- Use Meta Unreal project settings from here: Creating Your First Meta Quest VR App in Unreal Engine: Unreal | Oculus Developers
Then I just created a project using the VR template and the textures issue was solved by removing the reflection capture object from the scene and using a cubemap in the SkyLight instead of a Captured Scene. If you set the Skylight as static you won’t get any reflections in movable objects, if you need that you’ll need to make the Skylight stationary.