UE 5.0 poor performance on Quest 2 using Vulkan

Performance seems very poor on Oculus Quest 2 using Vulkan in 5.0.3. I would use OpenGL but MSAA does not seem to work with it so performance is better but edges look bad.

Has Unreal abandoned XR developed or is this just expected that a newer version of Unreal on a Quest 2 would perform more poorly than the exact same project in 4.26 on a Quest 1?

Hey there,
not sure if you see this message but did you find any solution for this issue?
cause I migrated from 4.26 to 5.2.1 on my vr project like you! so FPS is low, I tried changing the rendering through the project setting it increased it a bit but ruined my envirenoment and colors and some of the lights!

It might have improved in later versions of UE5 but I’m just using link cable now instead of trying to run anything on the Quest standalone.

oh that probabilities kill till it happened : )
so, aren’t you using quest 2 anymore?
I mean if you’re using cable to connect the headset to pc to develop that’s fine, but this is not something we could reach in a built version sometimes (about the light, shaders,…!