[UE_5.0] crashes when opening [UE_5.0EA] project

My project created at UE-5.0EA, now I download Released UE-5.0 and try to open my project.
UE-5.0 crashes when opening any blueprint or map.
How to recover my project?

Assertion failed: FieldClassPtr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp] [Line: 983] Field type UberGraphFrame does not exist

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
1 Like

Didn’t help me, but maybe it can help you…

Did you have any plugins for that project? I had a few, but none that should have been causing an issue like this as I understand it. All my other projects using the same plugins work fine in UE5 with UE5 versions of the plugins

Documentation says: UE5 Early Access projects does not supports on UE4 / UE5 released versions.

I solve my problem with manually repeating all blueprints on UE5 project. Only blueprints. All other assets works fine.