When I run PixelStreaming against CitySample, I get the following error from the standalone game:
[2022.04.18-12.59.47:585][628]LogEncoderAMF: Amf initialised with D3D12
[2022.04.18-12.59.47:620][629]LogPixelStreaming: Error: Could not create encoder. Check encoder config or perhaps you used up all your HW encoders.
My environment:
- Unreal 5.0.0 built from source
- AMD RX6800
- AMD Adrenalin 22.4.1 driver
- RHI = DirectX 12 and SM5
In contrast, PixelStreamingDemo on 5.0 works fine with the above configuration. Has anyone experienced this error when trying to PixelStream CitySample?