Hi all, newbie to Unreal here.
I’ve created a couple of my own custom C++ Component and I’ve added them to the list of components on Actors in my project.
Unfortunately, whenever I restart Unreal Engine, all components that are my custom C++ classes seem to disappear from my Actors, and any nodes in my Blueprints for that Actor are rendered invalid as a result.
If I try to re-add the missing components back via the “Add” button, they don’t even appear in the list of options/search, until I click the Live Coding button to “Re-compile and reload C++ code for game systems on the fly” in the bottom-right corner.
I’ve tried to rebuild the project from my terminal whilst Unreal is closed, as recommended on some other threads I found, but that doesn’t seem to have any impact.
This is pretty frustrating, not sure if I’m doing something wrong if this is a bug, would appreciate any tips. Thanks