UE 5.0.2 - Mirror Reflection Shadows Too Dark - Ray Tracing


I’ve created a mirror to be used in a sealed off interior. No outdoor lighting, skylight, etc.

The shadows in the mirror reflection are way too dark as you can see.

  • I’m using ray tracing for reflections and shadows.
  • My interior lighting consists of spotlights and rect lights.
  • I’m not using planar reflections or sphere reflection captures.
  • I’m using Lumen global illumination.

I’ve seen multiple mirror examples online which reflect the shadows correctly - but unfortunately there is no explanation on how they managed to do so.

Is there an easy fix for this?

Cheers.

EDIT: Same scene with path tracing:

Hey Gatzkerob,

I am on the same mission as you, creating a real time mirror.

In short there is a limitation with Dynamic GI and reflections, it just isn’t quite there yet.
More of an in-depth answer is here.

Basically your best bet is to use standalone Ray trace reflections with Lightmass GI to get the results you want.

I actually didn’t know pathtracer worked with dynamic GI that’s cool. That will be great for stills.

Good luck, I know I am still tinkering with my mirror a bit, but for the most part I have it working with Lightmass and RT reflections. Sucks we can’t use lumen yet for it.

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Thank you for referencing my post! I’m happy you found it potentially useful.

Everything you said was spot-on, RT reflections with lightmass is currently the only way to achieve good-looking mirror reflections. Both lumen GI and reflections are high-quality for the first bounce, and then reduce fidelity significantly. It works great for most game use-cases, but breaks in many Archvis scenes.

And the path-tracer is an interesting beast, it supports full dynamic GI/absorbsion/transmittance, and can get pretty much the best results you need. Lumen can match the path-tracer’s diffuse lighting identically, but not anythiing specular.

Good news down the line though: lumen reflections for Lightmass, and multi-bounce specular are on the list of features they want to add, it just may take a while.

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