I thought i make a WiP Thread about my Portfolio Project.
This Project is loosely based on this Image:
I set myself a time frame for about 2 Weeks. One Week is over and i have achieved a good amount of Assets.
So here we go :
First of all i made about 4 Rocks.
The cool thing about these Rocks is, that i’m in the Quixel Suite 2.0 Beta. i have to say: This dDo Painter is just awesome !
After the Rocks i tried my first Bark Sculpt ever (which will NOT be in the Project, because it’s bad), but i learned a lot.
Then i decided to make a Background Terrain, so i made one in Mudbox / Worldmachine and imported it to Unreal:
(No Lights baked atm).
For the Vegetation i made 2 Gras Types and 5 different Birch Trees. The Grass was made in Zbrush and the Trees in SpeedTree.
Yesterday i finished the Sculpting and Material Process for the Pine Bark, which i will import into SpeedTree for some nice Pine Trees.
For the Techninal stuff. I’m not sure if i should bake the Light or if i should switch over to Realtime. Atm a Medium Light Build takes about 80 minutes on my System (i7 4790K, 16GB RAM, GTX 980, Win10).
So that’s it for the moment. I think i will start working on the Pine Needles today.
Greetings from Germany