UE 4 can't find VS 2019

All right, so I am following this tutorial: https://youtu.be/mjMw_u9Luuw and I get stuck around 5:04. My version of UE can’t find my version of VS (Community). I made sure to get the windows SDK and the Game making with C++ package. I try to add a class, a character, to be precise, but then, during compilation, the module dosen’t compile. My output log at that section is:

[2020.04.11-12.35.01:443][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.04.11-12.35.01:443][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.096ms to complete.
[2020.04.11-12.35.01:444][  0]LogFileHelpers: Loading map 'Template_Default' took 0.201
[2020.04.11-12.35.03:790][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.11-12.35.03:824][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.11-12.35.03:835][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.11-12.35.03:843][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.04.11-12.35.04:258][  0]LogCollectionManager: Loaded 0 collections in 0.003314 seconds
[2020.04.11-12.35.05:483][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPShooterTest1/Saved/Collections/' took 0.00s
[2020.04.11-12.35.05:483][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPShooterTest1/Content/Developers/jaist/Collections/' took 0.00s
[2020.04.11-12.35.05:483][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPShooterTest1/Content/Collections/' took 0.00s
[2020.04.11-12.35.05:483][  0]LogContentBrowser: Native class hierarchy populated in 0.0247 seconds. Added 3015 classes and 717 folders.
[2020.04.11-12.35.05:784][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
[2020.04.11-12.35.05:926][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
[2020.04.11-12.35.06:425][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 2 classes and 3 folders.
[2020.04.11-12.35.08:577][  0]LogSlate: Took 0.000570 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.04.11-12.35.08:597][  0]LogSlate: Took 0.000415 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2020.04.11-12.35.09:007][  0]LogSlate: Took 0.049180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2020.04.11-12.35.12:404][  0]LogRenderer: Reallocating scene render targets to support 964x432 Format 10 NumSamples 1 (Frame:1).
[2020.04.11-12.35.14:097][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
[2020.04.11-12.35.14:097][  0]LogLoad: (Engine Initialization) Total time: 27.47 seconds
[2020.04.11-12.35.14:097][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.04.11-12.35.14:475][  0]LogContentStreaming: Texture pool size now 1000 MB
[2020.04.11-12.35.22:110][752]LogAssetRegistry: Asset discovery search completed in 28.8077 seconds
[2020.04.11-12.35.22:118][752]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000014 seconds (updated 0 objects)
[2020.04.11-12.35.25:201][915]LogSlate: Took 0.000480 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.04.11-12.35.25:279][915]LogSlate: WidgetSwitcher ('None') active index changed to -1
[2020.04.11-12.35.25:280][915]LogSlate: WidgetSwitcher ('None') active index changed to 0
[2020.04.11-12.35.25:341][915]LogSlate: Took 0.000519 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2020.04.11-12.35.27:766][124]LogSlate: WidgetSwitcher ('None') active index changed to 1
[2020.04.11-12.36.17:566][439]Running D:/Games/New Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="D:/Unreal Projects/FPShooterTest1/FPShooterTest1.uproject" -game -rocket -progress
[2020.04.11-12.36.18:173][439]Discovering modules, targets and source code for project...
[2020.04.11-12.36.26:018][439]Binding IntelliSense data...
[2020.04.11-12.36.31:573][439]Binding IntelliSense data... 100%
[2020.04.11-12.36.31:673][439]Writing project files...
[2020.04.11-12.36.53:710][439]Writing project files... 67%
[2020.04.11-12.36.53:711][439]Writing project files... 100%
[2020.04.11-12.36.53:812][439]LogHotReload: Recompiling module FPShooterTest1...
[2020.04.11-12.36.53:829][439]LogVSAccessor: Warning: Couldn't access Visual Studio
[2020.04.11-12.36.54:074][439]Candidate modules for hot reload:
[2020.04.11-12.36.54:074][439]  FPShooterTest1
[2020.04.11-12.36.54:075][439]Launching UnrealBuildTool... [D:/Games/New Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe  -ModuleWithSuffix=FPShooterTest1,6410 Win64 Development -TargetType=Editor -Project="D:/Unreal Projects/FPShooterTest1/FPShooterTest1.uproject" "D:/Unreal Projects/FPShooterTest1/FPShooterTest1.uproject"  -IgnoreJunk]
[2020.04.11-12.39.10:418][439]Creating makefile for FPShooterTest1Editor (no existing makefile)
Parsing headers for FPShooterTest1Editor
  Running UnrealHeaderTool "D:\Unreal Projects\FPShooterTest1\FPShooterTest1.uproject" "D:\Unreal Projects\FPShooterTest1\Intermediate\Build\Win64\FPShooterTest1Editor\Development\FPShooterTest1Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for FPShooterTest1Editor in 16.8379294 seconds
Building FPShooterTest1Editor...
Using Visual Studio 2019 14.25.28611 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 8 processes...
  [1/9] Default.rc2
  [2/9] SharedPCH.Engine.ShadowErrors.cpp
  [3/9] BaseCharacter.cpp
  D:\Unreal Projects\FPShooterTest1\Source\FPShooterTest1\Private\Characters\BaseCharacter.cpp(4): fatal error C1083: Cannot open include file: 'BaseCharacter.h': No such file or directory
  [4/9] FPShooterTest1.cpp
  [5/9] FPShooterTest1.init.gen.cpp
  [6/9] BaseCharacter.gen.cpp

[2020.04.11-12.39.10:760][439]CompilerResultsLog: New page: Compilation - Apr 11, 2020, 6:39:10 PM
[2020.04.11-12.39.10:768][439]CompilerResultsLog: Creating makefile for FPShooterTest1Editor (no existing makefile)
[2020.04.11-12.39.10:768][439]CompilerResultsLog: Parsing headers for FPShooterTest1Editor
[2020.04.11-12.39.10:768][439]CompilerResultsLog:   Running UnrealHeaderTool "D:\Unreal Projects\FPShooterTest1\FPShooterTest1.uproject" "D:\Unreal Projects\FPShooterTest1\Intermediate\Build\Win64\FPShooterTest1Editor\Development\FPShooterTest1Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2020.04.11-12.39.10:768][439]CompilerResultsLog: Reflection code generated for FPShooterTest1Editor in 16.8379294 seconds
[2020.04.11-12.39.10:768][439]CompilerResultsLog: Building FPShooterTest1Editor...
[2020.04.11-12.39.10:768][439]CompilerResultsLog: Using Visual Studio 2019 14.25.28611 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[2020.04.11-12.39.10:768][439]CompilerResultsLog: Building 9 actions with 8 processes...
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   [1/9] Default.rc2
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   [2/9] SharedPCH.Engine.ShadowErrors.cpp
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   [3/9] BaseCharacter.cpp
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   D:\Unreal Projects\FPShooterTest1\Source\FPShooterTest1\Private\Characters\BaseCharacter.cpp(4): fatal error C1083: Cannot open include file: 'BaseCharacter.h': No such file or directory
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   [4/9] FPShooterTest1.cpp
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   [5/9] FPShooterTest1.init.gen.cpp
[2020.04.11-12.39.10:769][439]CompilerResultsLog:   [6/9] BaseCharacter.gen.cpp
[2020.04.11-12.39.10:783][439]LogMainFrame: MainFrame: Module compiling took 136.954 seconds
[2020.04.11-12.39.23:630][439]LogSlate: Window 'Message' being destroyed
[2020.04.11-12.39.24:116][439]LogSlate: Window 'Add C++ Class' being destroyed
[2020.04.11-12.39.24:622][439]LogSlate: Took 0.016375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)