Hello! I have very urgent project but all the time one error appears:
LightingResults:Error: Error === Lightmass crashed: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
Array index out of bounds: 20672066 from an array of size 20672066
full output Log:
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - May 29, 2015, 9:18:39 PM
LogDialogs:Warning: Supressed: The following levels will not have the lighting rebuilt because of your selected lighting build options: /Game/425_pRED_assets/Maps/Kern09C, /Game/425_pRED_assets/Maps/Kern09B, /Game/425_pRED_assets/Maps/Kern07L_laengs, /Game/425_pRED_assets/Maps/Kern06E, /Game/425_pRED_assets/Maps/KernL7_cA, /Game/425_pRED_assets/Maps/KernL7_cB, /Game/425_pRED_assets/Maps/Kern07L_NBH_floor, /Game/425_pRED_assets/Maps/fassade_B_ccf
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:07
LogSavePackage: Save=168.533524ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/425_level_01_Auto245144522478DFC8868D845A2B1E25DE4.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/425_level_01_Auto2.umap'
LogSavePackage: Save=221.419434ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Start_menu_Auto23A88F89C4A50D987CBE4A6A67A0E9BFD.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/Start_menu_Auto2.umap'
LogSavePackage: Save=11129.418945ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Kern07L_quer_Auto290CCDFA44C75CBD5FA9453B8DBE131F1.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/Kern07L_quer_Auto2.umap'
LogSavePackage: Save=2424.832520ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Kern07L_NBH_Auto22EFABFC64AE25BB56925BA9452274057.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/Kern07L_NBH_Auto2.umap'
=== Lightmass crashed: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
Array index out of bounds: 20672066 from an array of size 20672066
KERNELBASE.dll!UnknownFunction (0x000007fefd9baaad) + 0 bytes [UnknownFile:0]
UnrealLightmass-Core.dll!UnknownFunction (0x000007fed28c4544) + 0 bytes [UnknownFile:0]
UnrealLightmass-Core.dll!UnknownFunction (0x000007fed27a28c8) + 0 bytes [UnknownFile:0]
UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2781075) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013f86a9f9) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013f86af7b) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::Build() (0x000000013f81e0c9) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::PrepareForRaytracing() (0x000000013f859aba) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() (0x000000013f800333) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::BuildStaticLighting() (0x000000013f81e951) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::LightmassMain() (0x000000013f854f72) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!main() (0x000000013f871950) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!__tmainCRTStartup() (0x000000013f8c6467) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x00000000778159cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
*** CRITICAL ERROR! Machine: BSL-AS02-1583
*** CRITICAL ERROR! Logfile: UnrealLight_BSL-AS02-1583_47983EF749FDF12D66514D9C51FB8BAC.log
*** CRITICAL ERROR! Crash report:
Job has failed! Job executable didn't exit cleanly. Exit code: 1
LogSavePackage: Save=3903.407959ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/fassade_A_df_Auto2E8ABC0A24EE762E0374EAE8B731540A1.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/fassade_A_df_Auto2.umap'
LogSavePackage: Save=3020.602783ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/lab_equipment_quer_Auto203A29AE7460D3CFF248D05935AD897AC.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/lab_equipment_quer_Auto2.umap'
LogSavePackage: Save=14.769785ms
LogSavePackage: Moving 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/NewWorld_Auto2CE66C9394A89E9B76B6D58B9FE417DE3.tmp' to 'D:/UserLocalData//Documents/Unreal Projects/DT02_425_Roche_pRED/Saved/Autosaves/Game/425_pRED_assets/Maps/NewWorld_Auto2.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/425_pRED_assets/Maps/425_level_01' took 43.042
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 43.042
LightingResults:Error: Error <None> === Lightmass crashed: ===
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
Array index out of bounds: 20672066 from an array of size 20672066
KERNELBASE.dll!UnknownFunction (0x000007fefd9baaad) + 0 bytes [UnknownFile:0]
UnrealLightmass-Core.dll!UnknownFunction (0x000007fed28c4544) + 0 bytes [UnknownFile:0]
UnrealLightmass-Core.dll!UnknownFunction (0x000007fed27a28c8) + 0 bytes [UnknownFile:0]
UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2781075) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013f86a9f9) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013f86af7b) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::Build() (0x000000013f81e0c9) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::PrepareForRaytracing() (0x000000013f859aba) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() (0x000000013f800333) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::BuildStaticLighting() (0x000000013f81e951) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!Lightmass::LightmassMain() (0x000000013f854f72) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!main() (0x000000013f871950) + 0 bytes [UnknownFile:0]
UnrealLightmass.exe!__tmainCRTStartup() (0x000000013f8c6467) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x00000000778159cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
Swarm log:
18:53:22: Starting up SwarmAgent ...
18:53:22: ... registering SwarmAgent with remoting service
18:53:22: ... registering SwarmAgent network channels
18:53:22: ... initializing SwarmAgent
18:53:22: ......... certificate check has failed
18:53:22: ...... initializing cache
18:53:22: ......... using cache folder 'C:/Users//AppData/Local/UnrealEngine/4.7/Saved/Swarm\SwarmCache'
18:53:22: ......... recreating SwarmAgent cache staging area
18:53:22: ...... initializing connection to SwarmCoordinator
18:53:22: ......... using SwarmCoordinator on RENDER-01
18:53:24: ......... SwarmCoordinator failed to be initialized
18:53:24: ...... initializing local performance monitoring subsystem
18:53:26: ... initialization successful, SwarmAgent now running
18:53:26: [Interface:TryOpenConnection] Local connection established
18:53:26: [Job] Accepted Job E0971029-4B955188-4AF709AC-CECE7189
18:53:34: [Job] Launched Job UnrealLightmass_2015-04-22_07-59-46_1177584-64bit.exe
18:53:34: [Job] PID is 29600
18:53:34: [Job] GUID is "E0971029-4B955188-4AF709AC-CECE7189"
18:53:35: LogLightmass:Display: Lightmass Win64 started on: BSL-AS02-1583. Command-line: E09710294B9551884AF709ACCECE7189 -numthreads 10
18:53:35: Lightmass Win64 started on: BSL-AS02-1583. Command-line: E09710294B9551884AF709ACCECE7189 -numthreads 10
18:53:35: LogLightmass:Display: Processing scene GUID: E09710294B9551884AF709ACCECE7189 with 10 threads
18:53:35: Processing scene GUID: E09710294B9551884AF709ACCECE7189 with 10 threads
18:53:35: Building static lighting...
18:53:35: [Job] Found a parent connection for PID 29600
18:53:35: [Job] 251726A0 -> 6A2F9703
18:53:35: [Interface:TryOpenConnection] Local connection established
18:53:36: Measured CPU frequency: 4.13 GHz
18:53:36: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
18:53:36: Number of texture mappings: 1008
18:53:36: Number of fluid mappings: 0
18:53:36: Number of landscape mappings: 0
18:53:36: Number of BSP mappings: 0
18:53:36: Number of static mesh instance mappings: 1008
18:53:36: Reserving memory for 1008 meshes, 19842312 vertices, 20704439 triangles
18:53:47: Scene surface area calculated at 364.220 million units (262.042% of the estimated 138.993 million units)
18:53:47: Importance volume surface area calculated at 352.224 million units (0.000% of the estimated 0.000 million units)
18:53:58: Preallocated 2.9Gb for kDOP nodes and triangles
18:54:09: LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
18:54:09: Windows GetLastError: The operation completed successfully. (0)
18:54:09: Could not start CrashReportClient.exe
18:54:09: Platform Memory Stats for Windows
18:54:09: Process Physical Memory: 5398.01 MB used, 5398.01 MB peak
18:54:09: Process Virtual Memory: 5767.29 MB used, 5767.69 MB peak
18:54:09: Physical Memory: 31908.67 MB used, 32707.19 MB total
18:54:09: Virtual Memory: 6297.82 MB used, 8388608.00 MB total
18:54:09: LogGenericPlatformMisc:Warning: Failed to determine engine directory: Defaulting to ../../../Engine/
18:54:09: Failed to determine engine directory: Defaulting to ../../../Engine/
18:54:09: Exception handled in main, crash report generated, re-throwing exception
18:54:09: Exception handled in main, calling appHandleCriticalError
18:54:09: LogLightmass:Error: === Critical error: ===
18:54:09:
18:54:09: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
18:54:09: Array index out of bounds: 20672066 from an array of size 20672066
18:54:09:
18:54:09:
18:54:09:
18:54:09:
18:54:09: KERNELBASE.dll!UnknownFunction (0x000007fefd9baaad) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2e64544) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2d428c8) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2d21075) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013fcea9f9) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013fceaf7b) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::Build() (0x000000013fc9e0c9) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::PrepareForRaytracing() (0x000000013fcd9aba) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() (0x000000013fc80333) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::BuildStaticLighting() (0x000000013fc9e951) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::LightmassMain() (0x000000013fcd4f72) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!main() (0x000000013fcf1950) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!__tmainCRTStartup() (0x000000013fd46467) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: kernel32.dll!UnknownFunction (0x00000000778159cd) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09:
18:54:09: === Critical error: ===
18:54:09:
18:54:09: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
18:54:09: Array index out of bounds: 20672066 from an array of size 20672066
18:54:09:
18:54:09:
18:54:09:
18:54:09:
18:54:09: KERNELBASE.dll!UnknownFunction (0x000007fefd9baaad) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2e64544) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2d428c8) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass-Core.dll!UnknownFunction (0x000007fed2d21075) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013fcea9f9) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::SplitTriangleList() (0x000000013fceaf7b) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::Build() (0x000000013fc9e0c9) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::PrepareForRaytracing() (0x000000013fcd9aba) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() (0x000000013fc80333) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::BuildStaticLighting() (0x000000013fc9e951) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!Lightmass::LightmassMain() (0x000000013fcd4f72) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!main() (0x000000013fcf1950) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: UnrealLightmass.exe!__tmainCRTStartup() (0x000000013fd46467) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: kernel32.dll!UnknownFunction (0x00000000778159cd) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09: ntdll.dll!UnknownFunction (0x0000000077acb981) + 0 bytes [UnknownFile:0]
18:54:09:
18:54:09:
18:54:09: LogLightmass:Error: Couldn't start up the Auto Reporting process!
18:54:09: Couldn't start up the Auto Reporting process!
18:54:09: *** CRITICAL ERROR! Machine: BSL-AS02-1583
18:54:09: *** CRITICAL ERROR! Logfile: UnrealLight_BSL-AS02-1583_629BF7C44B545157AF98FA98918B9EF1.log
18:54:09: *** CRITICAL ERROR! Crash report:
18:54:09: [CloseConnection] Closing connection 6A2F9703 using handle 6A2F9703
18:54:09: [CloseConnection] Connection confirmed for disconnection 6A2F9703
18:54:09: [CloseConnection] Connection disconnected 6A2F9703
18:54:09: [GetMessage] Safely returning to 6A2F9703 with no message
18:54:09: [MaintainConnections] Local connection has closed (6A2F9703)
18:54:09: [MaintainConnections] Removed connection 6A2F9703
18:54:09: [Job] Job has failed! Job executable didn't exit cleanly. Exit code: 1
18:54:09: [CloseConnection] Closing connection 251726A0 using handle 251726A0
18:54:09: [CloseConnection] Connection confirmed for disconnection 251726A0
18:54:09: [CloseConnection] Closing orphaned Job (E0971029-4B955188-4AF709AC-CECE7189)
18:54:10: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:10: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:11: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:11: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:12: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:12: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:13: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:13: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:14: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:14: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:15: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:15: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:16: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:16: [MaintainConnections] Connection 251726A0 is DISCONNECTING
18:54:16: [CloseConnection] Connection disconnected 251726A0
18:54:16: [GetMessage] Safely returning to 251726A0 with no message
18:54:17: [MaintainConnections] Local connection has closed (251726A0)
18:54:17: [MaintainConnections] Removed connection 251726A0
18:54:17: [MaintainConnections] All connections have closed
I did already everything what was advice here:
and here:
and here:
and basically everywhere where I found similar problem.
When I removed some objects from my editor, calculating proceed without any problem.
When I replace any other object with object I removed last time again calculating proceed without problems. I did this couple of times with randomly choosen objects.
But when I add objects all thogether I have this error.
Any help would be very appreciated.
Best,