[UE 4.27] Update RenderTarget from a seperate Map via Scene Capture

I try to prototype a inventory system with a 3D Preview of the character. For this i have created a Blueprint “InventoryPreview” which only contains the skeletal mesh and a Secene Capture 2D. The Scene Capture 2D component is hooked up to a Render Target and used in a material. When i place this blueprint in the level which is going to be loaded everything work as expected and even animations of the skeletal mesh are rendered. What I try to do now is to move the inventory preview blueprint into its own simple map and update the render target from there. The reason for this is that i want to be able to re-use the inventory preview on different maps and i also wanna be able to create separate lighting conditions for the inventory preview. Is this even possible in UE4?