UE 4.27 - (SVN) How to make FPaths::ProjectContentDir() take my 'trunk' directory in account?

Hi,

I’m using SVN for versionning my project.
Here’s my folders :

myUEproject/
        /tunk
             /Build
             /Content
                    /Blueprints
                    /Levels
                    /Materials
                    /Videos
                            /TestVideo.mp4
             /Source
             /...
        /tags
             /V0
             /V1
             /...
        /branches

I’m trying to load the TestVideo.mp4 in C++ :


    FString DefaultVideoPath = FPaths::ProjectContentDir() + TEXT("Videos/TestVideo.mp4");

But it fails because ProjectContentDir() returns :
../../../myUEproject/Content/Videos/TestVideo.mp4

How to make it takes account of my “trunk” folder ??