UE 4.27 double hand grab with GrabComponent Custom?? Cant figure this out

Here is the link: VR Template | Unreal Engine Documentation

They state under the GrabComponent “Custom” that you can do more complex gabs such as two hand etc. I have been messing with custom and if it ever does attach to the second hand, it disconnects it from the first hand. At a wall here and help would be appreciated. Complete noob. Thanks.

Hey @Mistic_Opp, the “custom” option is exactly that, completely custom. It won’t do anything by default, but you can use the event dispatchers “OnGrabbed” and “OnDropped” to design your own Grab-logic.