[UE 4.27.2] Rect Light not working as intended, it's behaving like a Point Light instead

Hello everyone, I encountered a problem with the Rect Light and would like to request assistance please.
Down below is an image showcasing the problem, pretty much what’s happening is that I’ve put some Rect Lights in my scene but they just don’t seem to be working as advertised, they’re supposed to essentially be spotlights only instead of a circle they project an adjustable square of light. Unfortunately my Rect Lights look nothing like that, instead resembling Point Lights much more as they shine light omnidirectionally, rather than in a single direction.

What am I doing wrong and how can I fix it?

I have the answer, kindly provided to me by my coworker, apparently the issue has to do with the selected rendering mode: we’re using Unreal’s forward rendering, which doesn’t support RectLights so what ends up happening is they get converted into Point Lights instead. It seems this isn’t a bug but it’s by design.
So if your RectLights don’t behave as you expect, switch to the deferred renderer.

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