I’m working on a project in UE 4.27.2 with frequent updates of StaticMeshComponent transforms (100+ per second). After some time, the mesh rendering freezes at a fixed position, but physics keeps working. SetActorTransform returns success.
I’m working on a project in UE 4.27.2 with frequent updates of StaticMeshComponent transforms (100+ per second). After some time, the mesh rendering freezes at a fixed position, but physics keeps working. SetActorTransform returns success.