Your system can not handle that amount of hierarchical static mesh and fps rich to 10 or lower so some of them will disappear (foliage and grass are in hierarchical static mesh Class) and fps increase
Yes, I noticed the problem. This happened because your surface is narrow. I tested it myself and this problem happened to me too. This problem occurs when you use the scale. It is better to use Unreal Geometry “BSP” to model or use a high poly for narrow place
Thank you very much! I work on a datasmith model imported from Revit and I can’t edit them.
Strange that sometimes it doesn’t recognise foliage or can’t delete it, maybe it has some compatibility problem with this type of mesh.