Good afternoon all
See attached. Ever since updating to 4.26 by game runs like ■■■■. Over time the FPS degrades completely. Here are the basics of the setup:
- Small open world based on World Composition tools
- Does use global post-processing for a comic style look but as you can post-processing is not actually draining much effort
Based on the GPU profile the issue is with the Frame Render Finish, which when running in the editor uses very little GPU but when rendering in the game in real-time, uses up enormous amounts of GPU power and just gets worse over time. The game starts out at around 20fps and degrades to 5 fps over time.
Anyonw know what is causing this?