UE 4.26.2 crash caused by Niagara particle system

When adding a Niagara system on a map, in editor it works fine, but in the game it crashes instantaneously when I am attempting to open my map. What can cause this issue?
I am using purchased Niagara effects, it says it’s compatible for 4.25 - 4.27, 5.0 - 5.3. It contains few Niagara systems and emmiters and all of them crash the game.

Callstack:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000090

Mordhau_Win64_Shipping!FNiagaraParameterStore::Bind() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraParameterStore.cpp:203]

Mordhau_Win64_Shipping!FNiagaraSystemSimulation::Init() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemSimulation.cpp:546]

Mordhau_Win64_Shipping!FNiagaraWorldManager::GetSystemSimulation() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraWorldManager.cpp:361]

Mordhau_Win64_Shipping!FNiagaraSystemInstance::ReInitInternal() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemInstance.cpp:1080]

Mordhau_Win64_Shipping!FNiagaraSystemInstance::Reset() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraSystemInstance.cpp:832]

Mordhau_Win64_Shipping!UNiagaraComponent::InitializeSystem() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraComponent.cpp:862]

Mordhau_Win64_Shipping!UNiagaraComponent::ActivateInternal() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraComponent.cpp:1030]

Mordhau_Win64_Shipping!AActor::InitializeComponents() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4713]

Mordhau_Win64_Shipping!ULevel::RouteActorInitialize() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\Level.cpp:2011]

Mordhau_Win64_Shipping!UWorld::InitializeActorsForPlay() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:4262]

Mordhau_Win64_Shipping!UEngine::LoadMap() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13185]

Mordhau_Win64_Shipping!UEngine::Browse() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12430]

Mordhau_Win64_Shipping!UEngine::TickWorldTravel() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12628]

Mordhau_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1786]

Mordhau_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4836]

Mordhau_Win64_Shipping!GuardedMain() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]

Mordhau_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]

Mordhau_Win64_Shipping!WinMain() [D:\BuildAgent01\work\c3c40d1ef4189e88\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:276]

Mordhau_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll