Hello all, Daniel here, first time asking a question. Building a package for Quest 2 has been very problematic, but after days of trying different configurations, NDK’s, and tutorials I was finally able to “push” the project to the headset. The problem was it was black screening with the three loading dots and wouldn’t actually run in the headset.
Went through the UE4.25 → and on documentation and the Oculus development documentation again, and still black screen when I try to directly launch (Launch dropdown → Device ). I then found this video here : Quest 2 Settings You Should Use (Fix Level Open/Stream Crash And More) in UE4 - YouTube
and tried with these settings and using the Project Launcher, only to now get stumped on these errors from the Project Launcher (Settings are Android_ASTC, Development, By the Book ):
I checked and there is no runtime directory, I have no idea if that’s a temp directory made on build or if it’s straight up missing with all the subsequent files.
I also have no idea where to find / locate the OpenGLDrvPrivate.h and SceneCaptureComponent2D.h files, whether or not they’re supposed to be in the lost directory folders or anywhere else. (also don’t know why an OpenGL derived file is being called when I change it to use Vulkan? )
I was contemplating making a new test project and seeing if the files would properly propagate, then just move them over, but I am pulling on strings at this point. Any help would be great!