UE 4.26.1 - Movie Render Queue & Cloth Simulation: chaotic behavior

Hello to the whole community. Always a pleasure to use UE4 … Version 4.26 is even better than the previous one, good job. Personally, I only use for rendering cinematics. The addition of Movie Render Queue is what we’ve all been waiting for! However, I noticed a totally erratic behavior when a character has a Cloth Simulation … the latter reacts in a totally erratic way. Even after the engine warmup and the tips for using the Movie Render Queue … I read some recommendations here and there, nothing helps …
Cloth Simulation does not seem to work with Movie Render Queue. I had to simply deactivate it … or use Sequencer Legacy

Same issue here … I gave a first look at the movie render queue to cranck up the quality of my renders, but cloths simulation are going crazy … I assume it has something to see with the simulation computed at each step of the subsample … :s any known work around ?

Yes … it is surely that … or something else, too bad … the quality of the renderings with MRQ is an excellent idea (well, after … the calculation takes us back “as in the good old days” rendering farms… Also, despite the warmup, a ghost image problem between each cut (very annoying and loss of time editing)

I’ve got the same issue. Cloth goes nuts in movie render. Any help would be appreciated.
side 58

what about this?

@Veteran: Thanks for the input. I looked into that. Unfortunately, this does not help. The cloth simulation still makes the cloth explode and implode every frame. This happens with temporal AA. I haven’t found a way to fix it anywhere. It does not happen with other AA methods.

Use motion blur. But blur amount has to be 1. No less. Camera and post process both

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This actually works!!! Thank you so much!