UE 4.26.0 - Oculus Quest 2 - Project launches (kind of) OK, doesn't start on Device

Hello, I stumbled upon your discussion because I had 80% of your issues for some days until I solved for my Quest 2! I followed step by step this tutorial: https://www.youtube.com/watch?v=nd9p8R7OOoA

Have to say that worked on a blank project, so… I guess my answer won’t be so useful if you have an entire game ready :frowning: sometimes I recover much of the work by migrating the maps in a new project.

Hope you all solved your packaging errors in the meanwhile