UE 4.25 volumetric cloud system follows camera issue

Hello guys. I’m using the UE 4.25 volumetric cloud system as ground fog … my issue is that when I move the camera for example move it 20m up in the air, the ground fog seems to follow it so there is no spacial impression, the fog is like glued on the camera lens. Did anyone face this? Any solution? Thank you guys for your time.