UE 4.25 Movie Render Queue Crash

Hey, was wondering if anyone else was experiencing this issue with the movie render queue. I’m trying to render out an image sequence via the queue, but every time I try it leads to the memory usage creeping up then crashing the engine. I’ve got no other programs open - Unreal just keeps taking up more memory before crashing.

This only happens when I’m trying to render an animation in a big landscape level, which is what I presume is the issue. The animation renders perfectly using the sequencer though, so I presume there’s some setting I’m overlooking in the render queue that leads to this crash?

Any help would be appreciated :slight_smile:

same problem

I’m getting crashes as well at both 720 and 1080 render. Mine is an interior archviz.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000

msmpeg2vdec
msmpeg2vdec
msmpeg2vdec
msmpeg2vdec
msmpeg2vdec
msmpeg2vdec
msmpeg2vdec
kernel32
ntdll

same here, and the worst thing is sometimes it seems to work for no reason, I upgraded to 4.2.6 recently , then it worked for 3 renders…then it stopped again. worst ■■■■■■■ BS ever. whatever high def tiling I set doesn’t seem to matter.AA the same…super ■■■■!

Bumping this, it also crashes for me, extremely high RAM and SSD memory use.