Hey, was wondering if anyone else was experiencing this issue with the movie render queue. I’m trying to render out an image sequence via the queue, but every time I try it leads to the memory usage creeping up then crashing the engine. I’ve got no other programs open - Unreal just keeps taking up more memory before crashing.
This only happens when I’m trying to render an animation in a big landscape level, which is what I presume is the issue. The animation renders perfectly using the sequencer though, so I presume there’s some setting I’m overlooking in the render queue that leads to this crash?
same here, and the worst thing is sometimes it seems to work for no reason, I upgraded to 4.2.6 recently , then it worked for 3 renders…then it stopped again. worst ■■■■■■■ BS ever. whatever high def tiling I set doesn’t seem to matter.AA the same…super ■■■■!