I’m using a Windows MR device with SteamVR. Previously this setup was fine under 4.23.1. I’m trying to migrate a project to 4.25.1, but when testing anything with motion controllers, the game crashes as soon as I press any buttons on the controller. Below is the exception:
LoginId:c4db425e4cf48b559dd5b8b9b565a5ae
EpicAccountId:286664bfca284644bce2bea47fe79713
Assertion failed: Key.IsValid() [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp] [Line: 5594]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Slate
UE4Editor_SteamVRInputDevice
UE4Editor_SteamVRInputDevice
UE4Editor_ApplicationCore
UE4Editor_Slate
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll