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UE 4.24 RT: Glass turn metal and translucent materials in black

Hi guys !

Sorry but i can’t find a solution in the forum.

Does anyone have a solution to make a basic glass material that reflect properly the metal and the translucent material when the Raytracing is on (refraction and relfection) ?

In the example below, You can see the reflexion of the clean glass material from the advancedGlassPack.

Thanks !