Before I submit a bug report I wanted to see if anyone has seen this issue. Essentially I get no response from the VIVE and Index Motion Controllers in UE 4.24.1.
I’ve never seen this issue before. I made a blank project to test. It doesn’t matter if I migrate previous VR Pawns, use the default UE4 VR Template or try to make a simple VR Pawn from scratch, the Motion Controllers aren’t detected and don’t track and don’t generate inputs. They’re meshes are visible in the level at their default locations.
The Motion Controllers are working as expected in Steam VR and all previous versions of the UE4 editor.
I can only assume this has something to do with the new implementation of “SteamVR Input” but I haven’t found anything to suggest why my controllers aren’t tracking in UE4. SteamVR Plugin is enabled.
Anybody run across this or have any ideas before I submit a bug report? I also tried a clean re-install of 4.24.1.