I´m having problem with my testing skybox. What I want to achieve is sharp skybox but I´m getting strange results on all materials when I disable mipmaps on the skybox. I´m using 32bit hdr but I´ve tried also 16bit but still same. I´m following this tutorial: http://rag3dviz.com/tutorial/hdri-lighting-in-unreal-engine/2/. I´ve tried also rebuild whole solution and different UE versions but still without changes. See video below that explain what I mean exactly.
I would be really happy for any suggestion.