I made a VR project in Unreal 4.12.5 and it’s based on Sequencer. the whole sequence is 2 minutes. so when I play in in VR inside 4.12.5 it plays back fine. Then I migrated to 4.13 and everything works, except when I play in VR the playback speed is dependant to the fps… So when the fps drops it plays in slowmotion! so it plays back 2 minute sequence at around 4 mins !
Has any1 else encountered this issue ?!
It’s strange because it used to be ok in 4.12 but in 4.13 the sequence playback is not in fixed speed.
Update: The problem still exists after migrating to 4.14!